John Lattin |
26 Fayette St. Apt 2F |
|
Brooklyn, NY 11206 |
||
586.215.7625 |
||
john@johnlattin.com |
||
Computer Skills |
|
|
Languages |
C, C++, |
|
Editors |
Microsoft Visual Studio, Xcode, Eclipse |
|
Other |
Git, Mercurial, SVN, CSS, LESS, HTML, OpenGL ES 1.1 |
|
Experience |
|
|
appFigures |
|
January 2012 – Current |
appFigures |
Front end developer |
|
|
Developed report pages, including Top Apps, By Product, and Reviews. |
|
|
Restructured the internal storage of user selections and preferences. |
|
|
Enabled users to add features to their account via |
|
|
|
|
Spiralstorm Games |
December 2009 – January 2012 |
|
Pixelwave |
Lead developer |
|
|
Created an Action Script 3.0 style display hierarchy. |
|
|
Added the graphics, touch, and sound subsystems. |
|
|
Implemented the game specific library, which included a particle engine. |
|
|
|
|
|
|
|
LibInk |
Principal developer |
|
|
Created a |
|
|
||
|
|
|
Flyloop |
Developer |
|
|
Restructured game difficulty and added a new game mode. |
|
|
Updated the game to be iPad ready by introducing larger images and balancing |
|
|
for the larger screen. |
|
|
|
|
Education |
|
|
Michigan Technological University |
B.S. Computer Science, 2009 |
|
Husky Game Development |
|
Helped run an AI competition with over 100 students in attendance.
Created a first person shooter using Valve’s Source Engine.
Ran a game jam with over 30 competitors.
Volunteer
Pace University
Seidenberg School of Computer Science
Ran a game jam and instructed students how to program a simple game. Gave a seminar to inspire students from Bayside High School to develop video games.